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15 March 2026

Role- Create animations that balance the needs and requirements of artistic vision and gameplay for Real Time Strategy (RTS) games.Responsibilities- Collaborate with Lead Animator, Art Director, Tech Department, Riggers and Animators throughout the process.- Use systems to track, organize, and structure animation workflow.- Adhere to the technical needs of animation for RTS games specific to each unit.- Use Autodesk Maya to create short gameplay animations (cyclic and action) prioritizing player experience and gameplay functionality.Qualifications- Solid display of the 12 principles of animation- Exaggerate animations for RTS readability- Basic 3D poly-flow and rigging knowledge- Basic drawing skills- Autodesk Maya Experience- Implement clean animation workflow (Keys, Splines, Polish)- Creative Problem Solving- Eager and willing to learn- Works well collaboratively and independently

Employment Type
On-site
SunSpear Games
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