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15 March 2026

Role- The artist would create models and textures for use during gameplay, for units, structures, commanders, landscape assets, etc.Responsibilities- Create highpoliy assets in Pixologic Zbrush & Autodesk Maya- Create lowpoly assets in Autodesk Maya, including UV layout- Texture assets in Substance Painter & Photoshop- Collaborate with the lead 3D artist, lead Animator, Art Director and concept department to ensure the model and textures fit aesthetics, style, technical needs and performance budgetsQualifications- Experience with Pixologic Zbrush, Autodesk Maya, Substance Painter (or comparable programs)- Experience with highpoly to lowpoly/baking workflows- Experience with game model creation & clean polyflow- Experience with both hard surface and organic modelling- A decent sense of RTS gameplay requirements for models and texture readability- Teachable, collaborative and communicative- Creative problem solving

Employment Type
On-site
SunSpear Games
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